

I will tell you exactly where the fairies are in the walkthrough, but you can also see the red fairy section for more general locations and a reward list.

The cards get to be very good when you get a lot of fairies so try to get them all. Basically after every ten fairies or so that you collect, Alexander will give you a new card. Once you get by the gate by lighting the capstans you enter a cut scene intiating the only real side quest in the game: your hunt for the red fairies. Make sure to check it to recover your HP and add cards to your deck. There is a deck point in the middle of the area next to the fountain. This will cut down on the amount of battles you fight in.Īlso, make an effort to get all of the treasure chests that you can find, even crappy cards are better than nothing at all. When you are done with a battle, head in the direction that you were going in before you go through all of the end of battle screens. I'll give you some basic pointers on battling and navigating mapsįirst, try to destroy objects on the battlefield to get more magic stones, the occasional card, or an entrance to a new area. You can refer to the cards section to see what I think of each card. The cards that you use and the way you battle I'll leave up to you. The capstans are the yellow dots on your map. The level starts you off with the task of finding the four capstans in the area to progress in the next one. Also make sure to add all the cards that you gained to your deck. Make sure you have a Fairy card or two by now, you're going to have to start healing yourself soon. You can also buy a couple of cards for your deck since it's unlikely that you'll have 30 cards by now. This fight isn't that hard, just remember to keep moving.īasically Gurd will start you off with a couple of ponters and tell you where to go next. You can get right in on the Sand Golem to attack it, but try to stay behind it so it doesn't attack you. Kill the Hobgoblins first so they don't get in your way. The boxes will explode and will damage whatever is in range. You can try to bait the enemies into attacking the boxes on the field. The Sand Golem will dig into the ground and pop out near you to try and smash you. The boss of the level is in the dirt area ahead of the deck point, but you can go to the field beyond it and get a couple more cards from treasure chests and return to the deck point to add them to your deck.īoss Fight: One Sand Golem and three Hobgoblins

That's the deck point, it'll heal you and you can add the cards you found to your deck. Keep going until you get to another treasure chest and you'll see a short blue pillar. At the first intersection make a right and go into the camp. The first treasure chest is right in front of you. There aren't any random battles in this level, they're all scripted battles that happen whenever Gurd talks to you. Gurd will be with you the entire time giving you pointers. Add any cards that you gained to your deck and begin. Before you enter the next level, go into the menu and edit your deck. Once you fight your way out of the room, talk to the old lady and the level will be over. After the cut scene you'll have to take care of the skeleton that is attacking you. Pretty simple castle, huh? Walk into the room and open the treasure chest. Just walk down the hall and turn right at the intersection. It doesn't matter if you talk to the guards or not. Once the guard finishes his story, you can move Katia. So if you are going to get all of the red fairies, make sure you get them all on your first time through or you won't be able to get them until you beat the game. Please note: You can't do any level over again until you beat the game.
